Gamification in Education – facilitated by Barry Peddycord from NCState
use points/badges, etc. as a gatekeeping mechanism to prevent students from moving on to material they are not ready for it
BLAP a course (Ian Bogost) see “the multiplayer classroom”
- students gain points through engaging in experience
- there are many ways to earn points
- various levels of points equate to A, B, C, etc.
Issues of Extrinsic Motivation, learning just about rewards
-but by giving choice, this is about agency in learning
-legal issues about leader board displaying points, possibly just show points or badges, not necessarily grades
- by giving students choices, it lowers the anxiety around testing and forced items
- create badges for various aspects of achievement (badge for most beautiful, most fun, most interactive, most functional)
- badg.us (Sends students badges via email, which students can store in their digital backpack).
- facilitates teamwork – award points to students who help teach their peers
- if a student makes an A on the midterm, student can be excused from the final if they hold a study session once a week for their peers, or help generate videos that teach how to do something.
Paper: “Life is game – game is life” Win Burleson paper.
- What about having mentors in CCI give badges to students.
- deep gamification (the bead loom game)
- Games teach you that failure is okay. but our single high-stakes examination doesn’t promote failing to learn.
- Option: make each assignment pass/fail, but give students many chances to pass, before the course ends.
expertiza.ncsu.edu – system for peer review of assignments
players in MUDs – killers, explorers, achievers, (see paper: “Hearts, Clubs, Diamonds, Spades: players who suit MUDS” by Richard Bartle)
- link to paper: www.mud.co.uk/richard/hcds.htm
- killers like leader boards, like competition
- achievers like badges/goals
- explorers like to explore the space test the game to limits (hidden achievements are good)
- socializers like to work with other people
Katie Salen at Pratt game designer (designs games for education) behind the Quest 2 Learn school in New York
To become a badge issuer:
- provide an infrastructure to provide proof
- create badges with pictures and metadata badges 1.0
- badge could be added to portfolio
- Duke is considering a university wide badge system
- MOOCs (Udacity) are considering issuing badges
Barry Peddycord is building a badge issue server for authentication of badges. It will be released open source. see: github.com/isharacomix
Educational games offer a nice alternative to videos in flipped classes